#ifndef COMMON_GRAPHICS_RENDER_TARGET_H
#define COMMON_GRAPHICS_RENDER_TARGET_H


#include "GraphicsResource.h"


class RenderTarget : public GraphicsResource
{
public:
    enum Format
    {
        kDepthStencil,

        kFormatCount
    };

                    RenderTarget(Format format, size_t width, size_t height);
                    ~RenderTarget();

private:
    size_t          width;
    size_t          height;
};


#endif
